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In its second episode, Joker Game answered one of the two biggest questions on our minds. (Is this show going to be super-nationalist? Nope, not at all!) In its third episode, the second question gets answered. How are we going to learn about this many different super-spies in only twelve episodes?
Well, it looks like we'll be meeting one joker a week for the forseeable future, making this an episodic series of games rather than a cohesive serial. (Sorry, Sakuma! Maybe we'll come back to you briefly before the very end.) This week stars Hatano, one of the two or three baby-faced jokers in D-Agency. (Yeah, half of those be-suited fellas look like one another. Guess that means they'd make good spies!) The year is suddenly 1940, flashing forward a whole three years from the previous episode. (So that means we're jumping headlong into World War II even quicker than anticipated. Well, that's gonna be uncomfortable!) The adorably deadly Hatano finds himself in France with his memory muddied, as Germans and Frenchmen surround him on both sides, and he tries to figure out who to trust without giving himself away.
Joker Game Review
If you were hoping for meaningful humanizing insight into Hatano's character on the same level as we got for Sakuma last week, prepare yourself for disappointment. But if you wanted more well-reasoned yet unsubtle observations on the foolish misfortunes of war, episode 3 is down to deliver! We learn almost nothing about Hatano the whole time he's making his French connections, except that he's a damn brilliant spy. As a demonstration in making the unassuming Hatano look really cool and amazing at his job, it's a tight and engrossing twenty minutes. First he's suspected by the French Resistance, then trusted by them, then splintered between tragic traitors within the rebellion's very ranks. He still makes a couple mistakes that leave him lucky to escape to Japan unharmed, but for the most part, it's just a little dude in a sweet suit being awesome at espionage, enjoyable on its own merits as a popcorn-chomping short story.
The episode's political commentary is a little more potent, driving home that even if Hatano's impeccable training can get him through potential betrayal from his own injured brain, there's nothing he can do to prepare himself for betrayal by the system that employs him. When he first wakes up, Hatano has no way of knowing which side, if either, is his ally or enemy. He gambles on siding with the French in this conflict mostly for his own survival, but he finds a friend in the last remaining resistance fighter after the dust clears, Alain Lernier. Once he gets his memory cleared up, Hatano is relieved to remember that he was sent to France in a neutral espionage capacity, so he hasn't betrayed his mission through the mildly explosive actions he took to survive post-amnesia. That's when he takes Alain's hand as an equal and smiles with confidence that he's doing the right thing by his own nation.
It's only after he reports back to Colonel Yuuki that Hatano learns Japan has officially allied with Germany, making the friend he just found through an awkward yet successful mission only another enemy in the grand scheme beyond his actions. It's a simple but effective twist, and even though I still don't know anything about Hatano as a person, I felt genuinely bad for him when he flashed back to that handshake with clear disappointment. Even when he performs his job perfectly, poor Hatano's life is not his own, and if he's ever sent back into France by his country again, he won't be able to share a brewski with someone like Alain.
Considering how convoluted and super-historical Joker Game could have gotten with its premise, I'm relieved that the show has decided to keep things so simple week to week. It's a spy adventure that anyone with a taste for the genre can enjoy and understand, wearing its anti-war themes on its sleeve without letting them detract from the scheme-driven fun of the action in a classy period setting. Considering that the D Agency boys already threw away their lives and identities to become spies, maybe it's asking too much to expect more character development week to week, but I'm still holding out hope that we'll get to know more about Hatano and his bros as their adventures continue.
Rating: B+
Joker Game is currently streaming onCrunchyroll.
Jake has been an anime fan since childhood, and likes to chat about cartoons, pop culture, and visual novel dev on Twitter.
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Fire Joker Slot Game Review
Fire Joker is a classic slot released by Play’n GO in June 2016 and coming with a modern twist. Everything about Fire Joker game is so innovative, including its captivating soundtrack which you will surely enjoy if you like electronic music. If this music genre is not your cup of tea, just turn the sound off and enjoy other slot’s features.
Fire Joker slot is a fruit machine, so your reels will be populated with all sorts of fruits accompanied with BARs, starts and 7s. The biggest star of the 3-reel 5-payline slot machine is the jester acting as Wild and delivering the biggest payout. The game also offers re-spins and Wheel of Multipliers which can boost your winnings up to 10x. Set your reels on fire and win up to 800x your bet.
Get Ready for Fiery Party
Slot machines look better and better with each new release on the market, but you won’t find many classic slots that will provide you with such a unique gaming experience. It appears that Play’n GO is quite good in that and Fire Joker slot is a perfect example.
The reels are home to Xs, cherries, lemons, grapes and plums delivering low-value payouts whereas BARs, stars and 7s are high-paying symbols. The jester acts as the joker or Wild and award 80 coins for covering an entire payline with symbols of a kind. As you play and win the music score will get more and more dynamic adding to the overall fiery atmosphere of the game.
Setting your stake is quite simple, you just have to select a total bet from the menu below the reels. It can be anywhere between only £0.05 and £100 per spin. The game comes equipped with the Autoplay feature enabling you to activate up to 50 consecutive spins. The option will let you enjoy the fiery party on the reels without interruption. To win an award you have to land 3 symbols of a kind along with a paying line.
Fire Joker Slot Machine Bonuses
It’s quite hot in here, but it will get even hotter thanks to rewarding bonus features incorporated in the Fire Joker slot. Jester Wild is the only special symbol, but the fun doesn’t end here. Unlike most classic slots, Fire Joker provides you with an additional chance of winning. If two reels contain symbols of a kind and there is no combination to pay an award, the Re-Spin of Fire feature is triggered.
Furthermore, if you manage to cover the reels entirely with matching symbols, another bonus feature is triggered offering multipliers going up to 10x. It is the Wheel of Multipliers feature and as soon as it is unlocked, the wheel will spin to award one of the multipliers ranging between 2x and 10x. With the jester appearing on the reels quite often, the game will pay frequently, but for higher payouts try to trigger the entertaining and lucrative bonus features and you can cash in a jackpot worth 800x your bet.
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Joker Game Anime Review
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